|Super Puzzle Platformer||→||Guardian Rock|
|Super Puzzle Platformer|
|Released:||June 19, 2011 (Newgrounds)|
|Featured:||May 14, 2012|
|Data saved:||High scores|
|Website(s):||JayisGames, Kongregate, Newgrounds|
|Special:||First Pixel Love feature|
|Super Puzzle Platformer Deluxe|
The player controls a shooter whose goal is to shoot as many blocks of the same colour as possible without getting hit.
- Left and right arrow keys - Move
- Up arrow key - Jump
- Space bar/ Z - Shoot
Gameplay is continuous, with no set levels. During gameplay, coloured blocks will fall down onto the bottom of the screen. The player's goal is to get a high score via shooting blocks with the same colour until a chain of them is destroyed. If a block hits the player's character on the head, health, indicated by a white bar on the top of the screen, will be lost. Once the white bar is depleted, the player touches spikes, or drill blocks are touched, the game will automatically end.
To gain health and to increase how many bullets the character's gun fires, the player must touch white cubes.
- Sometimes, the shooter will go through blocks. The character's cape will not be shown, but it can still move around, destroy blocks and even lose health. Blocks must be shot at until an opening is made for the game to resume as normal.
- Occasionally, after being crunched by a falling block beside a spike block, the shooter will be moved onto the spike block, but not be killed when they touch the it. The spike block will revert back to being dangerous afterwards.
- The Z key function may lock when playing a game, causing the shooter to continuously fire bullets and unable to stop.
Spike blocksblock falls on top of a spike block and the block is shot, the spike block will be destroyed when the block on top of it explodes.
Coloured blocks are found at the start of Super Puzzle Platformer making a platform over spikes. Blocks will continually fall from the screen usually one at a time or, in a horizontal line with all blocks touching each other except for one block that will make a gap so the player can avoid being injured.
By shooting a block, small white cubes will appear where that block was and points will be gained. By shooting blocks of the same colour that are stacked together, many more white cubes will appear and a higher score will be gained depending on how many blocks are stacked together.
If a block falls on the shooter, a certain amount of white cubes will be taken away. The main character can be hit multiple times with blocks if the main character keeps collecting white blocks to survive.
White cubes appear when coloured blocks are destroyed. If blocks that are stacked together and the same colour are shot, numerous white cubes will appear. Once a white cube touches another block, it will begin to bounce up and down. If a white cube falls and does not touch a block, it will keep falling through the air until it lands on one. If left alone, white cubes will slowly disappear.
White cubes also act as shooter's health as if a block falls on the shooter, white cubes will be deducted instead of the shooter falling off the screen. If enough white cubes are collected, the shooter's gun will increase in bullets or, the bullets will gain extra power.
Three tracks were used in Super Puzzle Platformer. Two additional unused tracks can also be found on Landon Podbielski's website.
|Sad Track||Boss Track|