|Pixi Tower Defense|
Pixi Tower Defense in the top half of the blog image
|Released:||February 9, 2014|
|Featured:||July 6, 2015|
|No. of levels:||4|
There are four stages in Pixi Tower Defense, all which are playable at the start of the game. Upon selecting one stage, the game brings up a tutorial before the actual game commences.
The goal is to defend the base tower by adding defense towers to the grid. Enemies travel along the path in "waves", which are initiated after a certain amount of time passes or upon clicking "Next Wave" at the player's discretion. The game is beaten when the player defeats all twenty-five waves of enemies.
Enemies in Pixi Tower Defense move along the path at different speeds. Their health values can be seen when they are taking damage. Groups of enemies come along the path per wave that is introduced. Defeated enemies earn the player money they can use to buy or upgrade their towers.
Towers can be selected and placed on the grid when the player has acquired the minimum amount of money necessary for purchasing. They can be placed on any square not occupied by another tower or an obstacle. Each tower, when hovered over, displays a circle around it showing the player its attack range.
The cost of a tower increases when a tower of the same type is placed on the grid. With every tower placed, the price to place another tower of the same increases by a fixed amount. (For instance, the cost of placing a Basic tower starts at $100. The price to place another Basic tower on the field increases by $10, to $110.) This value is different for every variety of tower. Players can also upgrade their tower at a fixed cost per level, with level 5 being the maximum. Upgrades increase the towers' shooting range as well as the damage their bullets inflict upon enemies.
|Icy||$1400||$500||$80||Slows down enemies||Low||Low|
The base tower is found at the end of the path and has no attack or defense mechanism. If enemies reach the tower, they constantly run into it until they are killed. The base tower's health starts at 50 and will decrease rapidly as enemies run into it. Cracks can be seen on the dome as the base tower's health starts to deplete. If the tower's health reaches 0, the game is over.