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Pause Ahead
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  Information
Link: Pixel Love
Developer Askiisoft
Released: August 20, 2013[1]
Featured: January 6, 2014
Platform Flash
Control scheme: Keyboard
No. of levels: 24
Data saved: In-game progress
Genre(s): Platform, Action, Askiisoft.com
Website(s): Adultswim, Newgrounds
Soundtrack availability: Loudr, Bandcamp (Side A, Side B)

Pause Ahead is an action-platformer released by Askiisoft on August 20, 2013. It was featured on Pixel Love on January 6, 2014. The player controls a character trying to escape from an unknown dark place. Along the way, they are taunted by an overseeing narrator.

Controls[]

  • Left.png Right.png Left and right arrow keys - Move
  • Up.png Up arrow key - Jump
  • C/Shift key - Pause/unpause
  • Space.png / Down.png Spacebar/Down arrow key - Advance through dialogue

Levels[]

There are twenty-four levels in Pause Ahead, excluding any secrets. The player must get to the protagonist to enter the door before time runs out. Five levels in to the game, the player is introduced to the pause mechanic, which preserves the character's momentum until the the pause button is let go of, or the protagonist hits a wall. The pause mechanic also allows the protagonist to travel through hazards, but it does not allow free movement. At the end of each level, a HUD screen shows the player all their previous attempts simultaneously.

When Pause Ahead was released, levels were only saved from the most current unlocked. A level select screen was later added, allowing players to start from any level they had previously unlocked after clicking "Continue"[2]. Hovering over a level icon displays a part of the level's in-game text at the bottom of the screen.

Level 1: I awake in a dark place[]

Quote

I awake in a dark place.

The number 'XX' is branded on my palm.

My thoughts are not on how I arrived

But how I escape.

Perhaps pressing [UP] or [SPACE] to jump

And pressing [DOWN] or [SPACE] at the door.

This level has three steps leading to the door. The player is instructed on how to jump and interact with doors to complete the level. To complete this level, the protagonist can jump up the stairs to the door. A time limit of twenty seconds is given on the clock.

Level 2: At least I'm not coming this way again[]

Quote

Well, that didn't help much.

Looking at the sheer drop, I realize

At least I won't come this way again.

The player is given twenty-five seconds to complete this level. Spikes are introduced to the game, and appear sparsely along the ground. The protagonist must fall off the ledge, then jump up the three floating platforms to get the to the door while avoiding the spikes.

Level 3: I feel a rush of Deja vu[]

Quote

I feel a rush of deja vu

Not of memories, but of past lives

Most of which did not last long.

The game introduces self-moving saws. One saw is contained in a shallow pit, of which there are two in total. The protagonist should land in these pits while avoiding the saws as well as the spikes that are placed to the left and right of the first pit. After avoiding the second saw encountered, the door can be reached on the next ledge.

Level 4: Whoever thought to keep me here...[]

Quote

Whoever thought to keep me here


Is trying much too hard.

Level 5: Bridging this gap will require some rest[]

Quote

Bridging this gap will require some rest.


Press [SHIFT] or [C] to pause at any time.

Level 6: Time and space in this place is an illusion[]

Quote

Time and space in this place are an illusion.


Perhaps matter can be conquered as well.

Level 7: Time here seems... Malleable[]

Quote

Time here seems...malleable

But also more scarce.

I must spend it wisely.

Level 8: All this commotion to bar my path...[]

Quote

All this commotion to bar my path.


It's quite flattering, really.

Level 9: My sojourn stops here[]

Quote

I'm impressed you've made it this far.

But my sojourn stops here.

This is a game you cannot win.

Level 10: Who is in control?[]

Quote

Think for a second...

Who is in control?

Who built this world?

You die upon spikes. You die when time runs dry.

You return to life, time and time again.

You're playing by my rules.

Level 11: You are merely a rat in maze[]

Quote

I hope you're not fooling yourself.

Everything proceeds exactly as it should.

You are merely a rat in maze.

Keep it up and you might even get some cheese.

Level 12: As long as there's hope, you won't give up[]

Quote

Don't worry, I've no doubt you'll reach the end.

As long as there is hope, you won't give up.

That's why you've made it this far, isn't it?

Level 13: You must expect a reward at the end of this journey...[]

Quote

You must expect a reward at the end of this journey...

You're sorely mistaken.

Once you leave this cave you will cease to exist.

You should probably just give up now.

Level 14: Your time grows scarce[]

Quote

Your time grows scarce.

You can try to push back the clock.

But that's just denial, isn't it.

Level 15: Who is your puppeteer?[]

Quote

You're no less of a puppet than I.

Which begs the question,

Who is your puppeteer?

Level 16: No matter what you do now, I win[]

Quote

No matter what you do now, I win.

It's either obedience, or abandonment,

So I ask again...

Who is in control?

Level 17: Your time is drawing near[]

Quote

Your time is drawing near.

The end of existence.

Nothingness.

I do hope it was worth it?

To willingly be a rat in a maze...

For a reward you desperately hope exists.

Level 18: ...[]

Quote

...

You have conquered thus far...

But no further.

You are not warned lightly.

Cease now.

Level 19: You cannot be here[]

Quote

I am foreign to what fervor drives you

But it is entirely misplaced.

You cannot be here.

Level 20: Please... Stop[]

Quote

Please...Stop

Can you remain indifferent?

This world is decaying.

Soon there will be nothing but you...

...and it.

Level 21: I awake in a dark place (Level 21)[]

Quote

I awake in a dark place.

The number 'XX' is branded on my palm.

My thoughts are not on how I arrived

But how I escape.

Perhaps pressing [UP] or [SPACE] to jump

And pressing [DOWN] or [SPACE] at the door.

Level 22: Don't...[]

Quote

Hey, Stop.

Don't go through that door.

Please.

Please stop.

Please.

Don't...

Level 23: Architect awaits[]

Quote

So you have come...

Beware the hands that built your tomb.

The Architect awaits.

Level ?: Nihil[]

Guillotine 1[]

Quote

Its appetite is all-consuming.


Your splintered soul will be its repast.

Guillotine 2[]

Quote

Your hunger truly dwarfs mine.

Go, then.

Reap what it has sown.

Nihil Ending[]

Quote

So here we are, face to face at last.

You have done exactly what you were told

strung along by a leash, following

pipe dreams and promises...

I am chained to this existence,

to this role.

I have fulfilled my function,

and so I no longer have a

place in this world.

I hope that before it is too late,

you will break free of your chains.


CONNECTION LOST.

PRESS [SPACE] TO CONTINUE.

— SUBJECT XX

Status - Terminated

Completion Time - xx:xx

Nihil Completion Time - xx:xx

Deaths - xx

To pass into that dark,

never having known freedom.

Never to laugh, to learn, to love.

Is there more tragic a fate?


Interactive objects[]

Hazards[]

Development and inspiration[]

Pause Ahead, titled as "Pause ahead", was originally created for MolyJam 2012 based on a tweet that suggested using the pause button as a weapon[3]. It was available for download on Windows; the original game was made with Game Maker and released after forty-eight hours of development. Due to the time limit, much of Pause ahead's gameplay and design were based off of Tower of Heaven's[4]. On April 3, 2012, Askiisoft uploaded a gameplay video of Pause ahead.

The game later went onto further development to be re-released in Flash. Changes were made to the dialogue as well as the appearance of the main character and some other elements. Levels that were created in the Jam version were reused in the Flash.

Soundtrack[]

The main music of Pause Ahead is composed by Bill Kiley, available on Bandcamp as "Pause Ahead OST Side A". A separate album for "Side B" contains the music for a hidden unlockable area of Pause Ahead composed by Flashygoodness. The complete soundtrack is also available on Loudr with a minimum price of $5 CDN. Unlike Bandcamp, the tracks are ordered by their appearance in-game.

Tracks[]

Track name Composer Duration Location played
Hiatus Bill Kiley 1:26 Titlescreen
Time and Space Bill Kiley 2:24 Levels 2 - 9
Boss of Nova Bill Kiley 2:27 Levels 10 - 23
Headless Beast Bill Kiley 2:17 Boss level
Passage flashygoodness 00:30
The Dying of the Light Bill Kiley 1:12 Ending
Nihil Descent flashygoodness 4:32 Hidden level
Resignation flashygoodness 00:53 End of the hidden level
Cavernous Tales flashygoodness 00:34 Bonus track
Askiisoft Logo flashygoodness 00:09 Bonus track - Askiisoft logo startup

References[]

  1. Askiisoft on Facebook, posted August 20, 2013. Retrieved January 6, 2014
  2. Developer Response on Kongregate: ...the game has just been updated with a level select!, November 20, 2013. Retrieved March 7, 2014.
  3. MolyJam, Pause ahead, retrieved January 6, 2014: What if the pause button was a weapon?
  4. Askiisoft.com - Frequently Asked Questions: Does Pause Ahead have any relation to Tower of Heaven?, retrieved March 7, 2014.

External links[]