| Mature content
Glitch Lab contains mature content that is not suitable for all viewers. This includes, but is not limited to: sexual content, profanity, blood and drug references.
Articles dealing with mature subjects may include such content, but only for the situations where it is deemed necessary and no suitable alternate can be provided. Please read Nitrome Pixel Love Wiki:Mature content for more details.
|Denudation||←||Glitch Lab||→||Music for Decay|
|Released:||June 10, 2014|
|Featured:||July 14, 2014|
|No. of levels:||16|
|Awards:|| Newgrounds Daily 4th place|
12th (GlitchJam June 9-30, 2014)
Glitch Lab is a puzzle-platformer released on GameJolt by Nazywam on June 10, 2014. It was featured on Pixel Love on July 14, 2014. The player uses the protagonist to navigate through the various rooms while exploiting each room's glitch.
Glitch Lab was created for GameJolt's Glitch Jam, which ran from June 9 to June 30 in 2014. It placed twelfth out of ninety-three games over a seven day voting period.
- Left and right arrow keys - Move in respective direction
- Spacebar - Jump
There are sixteen levels in Glitch Lab. Each level takes place in a room, which has a glitch that is unique to it. The player must use this glitch to solve the level and beat it.
This is a tutorial, introductory level.
An invisible solid platform lies above the last three signs to the left of the door.
The protagonist can jump higher on the right side of the room than the left.
The tall barrier on the right is passable.
Multiple invisible solid platforms exist, including one that the door is placed on.
Dying still allows the player to move the protagonist. Attempting to respawn near the door causes the running animation to be displayed for a brief moment, but does not reset the player at the starting door.
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- Sign posts - Reveal messages.
- Coins - Pink diamond shaped objects with no function in the game.
- Levers - Deactivate barriers.
- Barriers - Kill on contact.
|Game 1||Game 2|