|Sheepwalk||←||Cactus McCoy||→||Tobe's Hookshot Escape|
|Released:||March 10, 2011 (Newgrounds)|
|Featured:||August 27, 2012|
|No. of levels:||12|
|Data saved:||In-game progress|
|Website(s):||NotDoppler, Flipline.com, Newgrounds|
|Cactus McCoy 2 (sequel)|
| Character design, Artwork, Level and Game design|
Programming, Animation, Game design and Sound
Cactus McCoy is a platform-shooter developed and designed by Flipline Studios. It was featured on Nitrome's Pixel Love on August 27, 2012. The main character, Cactus McCoy, is guided by the player on a fast-paced quest to return a stolen gem before a curse set upon him turns him into stone.
- Left and right arrow keys - Move
- Down arrow key - Pick up weapon/object
- A key - Jump
- S key - Use weapon / Throw object
- + - Go directly down a platform.
There are twelve levels, referred to as "areas" in Cactus McCoy. Each area has a set of five challenges that grant the player a star for every challenge completed. Aside from the final treasure, five chests can be found often in certain ledges and platforms throughout the game.
Stars and treasures collected in previous playthroughs of the same area are saved and do not need to be recollected if the player selects that level in the same save slot.
1: Cactus Canyon
This is a tutorial level, which introduces player how to play the game.
Unwanted - Take down all 10 Wanted posters
Fast Learner - Beat the level in 1:40
Brawler - Kill all of the Enemigos in the area
Bramble Breaker - Remove all bramble bushes in the area
Marshall McCoy - Kill 5 Enemigos with Sheriff badges.
2: Prospector Mines
This Level takes a place in mines which introduces cart mines, which can hide jewels, which will give player more coins.
Squirt gun (Appears only in this and level 12)
Firefighter - Put down all torches with squirt gun
Impatient miner - Beat level in 1:30
Bare knuckle brawl - kill all enemigos using only your fists
Crate Carnage - Break 5 boxes by throwing them at Enemigos
Keep it going - Hit an Enemigo in the air five times as he is dying
3: Rustler Railroad
The first train level, which introduces suitcases, which contains weapons or money. Some areas leading to secret treasures contains chains near the gap. Make sure that McCoy grabs on grey chains.
Luggage Bandit - Rummage through all suitcases
High-speed train - Beat the level in 1:30
Train inspector - Explore all of the train cars
Cherrybomber - Kill 20 Enemigos using Cherry bombs
Combo train - Get a x50 combo while fighting
4: Shady Springs
This level introduces barrels, which contains either weapons or money and using Chickens, which makes McCoy float in the air. Chickens are useful to get to secret areas.
Chicken Wrangler - Get all of the chickens in the coop
Quick Escape - Beat the level in 2:30
Fireworks - Kill 20 Enemigos using only a roman candle
Tenderizer - Kill an Enemigo with a weapon, then juggle him 5 times with your fists
Sneaky McCoy - Reach the end of the level without dying
5: Powderkeg Pass
This level introduces Powderkegs which are use to blow up the boulders. This level also contains section called "Bottomless Gorge"
Boulder Bane - Destroy ten boulders with TNT Barrels
Mountain marathon - Beat the level in 2:45
King of the hill - Kill all Enemigos in Bottomless Gorge area
Expert climber - Cross the Bottomless Gorge without dying
Juggler - Keep ( or kill at the same time) 3 Enemigos in the air at once while they are dying
6: Midnight express
This level introduces Luggage trunks, which are good in trying to get to high platforms. Behind the starting point, there's a nother train, where you can get by using chicken found from the main train where you are.
Chicken train rumble - Reach the train following yours, and finish the rumble with enemigos
Full steam ahead - Beat the level in 2:00
Break up the band - Kill all Guitar enemigos with Banjos
Crack that whip - Take out 3 whip-wielding Enemigos with whips
Check your luggage - throw all the luggage trunks off the train
7: Rattler Ravine
The stage starts with two weapon choices: Derringer and Scorpions. These are used to complete two challenges involving target practice. This level also introduces "the crusher".
Scorpion march - Break all scorpion targets using a scorpion
Race to finish - Beat the level in 2:20
Snake charmer - Kill 25 enemigos using Rattlesnakes.
Target practice - Break all gun targets with Derringer
Weapon of choice - Juggle one dying Enemigo with three different weapons.
8: Brimstone Mine
This level introduces stationary flamethrower traps. This level contains Enemigo hideout at the end of the first room.
Mine for gems - Mine for gems in the ore rocks using a pickaxe
No time to mine - Beat level in 3:00
Rumble Room - Find the Enemigo hideout and finish the rumble
Bullet dodger - get to the end of the level without dying
Grim Reaper - Kill then enemigos with scythe
9: Deadridge Railway
Much Harder train level. It's recommended to use either Gatling gun or Tear gas in this level
De-thrown - Throw all the seats from train cars
Locomotion - Beat level in 2:30
Fight fire with fire - Kill all flamethrower Enemigos with lanterns
Punch your ticket - Kill all Gatling enemigos using only your bare fists
Hazardous Cargo - Blow all TNT barrels in freight car (Located at the starting point) using grenades
10: Sunset Gulch
This level can be hard since the only appearance made parachute bombs, which comes from the air. This level also contains an Easter egg, which appears to be McCoy's secret hideout.
Cat o' nine tails
Light the torches - Use flamethrower to light all the torches
Run outta town - Beat level in 2:35
Cry Babies - Kill 20 enemigos using Tear gas
Big Bang - Kill three enemigos with the same explosion
Chest of Chicken - Carry the Chicken to Map chest.
11: Emerald temple
This level has statues, which are heavy and reduces McCoy's jumping height greatly when carried. This level also uses almost every weapon seen in this game.
Temple crasher - Break all the vases in the temple
Temple trekker - Beat the level in 4:30
Idol hands - Place 9 idol statues on their pedestals
Shadow walker - Rech the end of the level without dying
Going medieval - Kill all Longsword enemigos with Morning star
12: Emerald Shrine
The last level of the game, where player first meets 8 types of Enemigo, whose weapons they can use to defeat the Hatfield (final boss). This level also contains a special room, where are the all secret treasures of this level. The section is a maze.
|This navigational box contains a spoiler. Click [show] to open.|
The best strategy to defeat Hatfield is to use bare fists. Every time the boss uses his pistols, crouch. When he keeps a quick break from shooting, quickly run to him and punch him. He will jump back and starts to fire again. Repeat the process. Some times Hatfield may jump out of the screen and several Enemigos will appear.After Hatfield is defeated, the story mode is beaten.
Sidetracked - Find the squirt gun from the temple and put out all of the torches
Let's get this over with - Beat the level in 2:40
Fisticuffs Finale - Beat the boss using only your bare hands
Combo master - get x60 combo while fighting
Showdown survivor - Beat the boss without dying
Enemies are referred to as "enemigos" in challenges and achievements. All enemies carry a weapon that they will attack McCoy with when he gets close. When enemigos are killed, they drop coins and sometimes the weapon they were fighting with. McCoy can the pick up the weapon to attack other enemies with.
There are ten types of Enemigos, which all uses different types of weapons:
Blue wizard hat having Enemigos uses throwable weapons like Cherry Bombs, daggers and Sheriff badges.
Black Sombero and tuxedo having Enemigos (referred as Pistol-wielding Enemigos) uses handheld guns like Revolver and Derringer.
White topee using Enemigos uses swinging weapons like Pipe, Cutlass and Nightstick.
Brown Cowboy hat using Enemigos uses weapons like Scythe, Pickaxe and Morningstar.
Green Cowboy hat having Enemigos uses weapons like Shovels, Longswords and Clubs.
Red cap and mustaches having Enemigos ( referred as Boxing Enemigos) uses melee weapons like Iron, Boxing gloves and Brass knuckles.
Raccoon hat having Enemigos uses weapons like Harpoon gun, Flamethrower and (Sub)machine gun.
Purple Top hat having Enemigos uses whips like Rattlesnake, Cat o' nine tails and Barbed wire.
An army cap having Enemigos uses Bazookas.
Blue Bowler hat having Enemigos uses gatling gun.
The player can have McCoy pick up items that are on platforms by pressing the down arrow key. He can only carry one item at a time. If the player has him pick up another item, he will drop the one he was previously carrying.
Weapons are used by enemigos and can be picked up if the enemy drops it after being killed in combat. All weapons have a limited ammunition that is retained, even after dropping it. When a weapon's power is depleted, it drops onto the ground and fades away.
2 x 4 (Kill 30 Enemigos to get badge)
Shovel (Kill 30 Enemigos to get badge)
Pickaxe (Kill 30 enemigos to get badge)
Pool Cue (Kill 30 enemigos to get badge)
Scythe (Kill 30 Enemigos to get badge)
Bat (Kill 20 Enemigos to get badge)
Club (Kill 15 Enemigos to get badge)
Bone (Kill 30 Enemigos to get badge)
Axe (Kill 30 Enemigos to get badge)
Banjo (Kill 30 Enemigos to get badge)
Cactus (Kill 15 Enemigos to get badge)
Guitar (Kill 30 Enemigos to get badge)
Katana (Kill 40 Enemigos to get badge)
Longsword (Kill 30 Enemigos to get badge)
Mallet (Kill 30 Enemigos to get badge)
Morningstar (Kill 30 Enemigos to get badge)
Crowbar (Kill 20 Enemigos to get badge)
Cutlass (Kill 30 Enemigos to get badge)
Machete (Kill 30 Enemigos to get badge)
Nightstick (Kill 30 Enemigos to get badge)
Pipe (Kill 20 Enemigos to get badge)
Sickle (Kill 30 Enemigos to get badge)
Stick (Kill 20 Enemigos to get badge)
|Game 1||Game 2|